Stefan Beller

Results 9 issues of Stefan Beller

Migrated from https://github.com/clintbellanger/flare/issues/412, originally opened by @aragan Idea is rather simple, when you run out of mana using keyboard to activate power with pointing with mouse is quite inefficient, holding...

feature
engine-input

So when starting the engine the first time, it will default to English language. We could try to detect the language of the operating system and see if we can...

feature
localization

Migrated from https://github.com/clintbellanger/flare/issues/576 Originally opened by @clintbellanger Few classes should have to handle frame counting and resetting, image loading, etc. explicitly. Instead the Animation class should handle these cases. Right...

refactor

Well the hero is a powerful dude: ![Screenshot from 2013-03-25 00:39:09](https://f.cloud.github.com/assets/455868/296123/1a5fd0b0-94dc-11e2-9c9e-fad9664f8f32.png) The traps got somehow on the other side of the collision. If teleporting over and getting the enemies closer...

gameplay
alpha demo

As of now the different melee attacks do deal different damage, but are rather slurry to the player, because he cannot spot any difference. Maybe we can add some visuals...

art
gameplay

I'll start a list of the voice acts, which are required in my opinion. Please discuss if the entries are ok, or provide others as well. ## General messages for...

Info

It would be great if we could merge tilesets (remove unused tiles from all tilesets, store the remaining tiles into a single tileset and apply that to the map). This...

feature

Yogi has left a new comment on the post "Tiled Qt 0.8.0 released": Please add "polygon and polyline objects" display points numeration. It's useful for scripting (on start go to...

feature