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More visual differences between different kinds of melee attacks

Open stefanbeller opened this issue 11 years ago • 1 comments

As of now the different melee attacks do deal different damage, but are rather slurry to the player, because he cannot spot any difference.

Maybe we can add some visuals to indicate special attacks? This would be the easier way than to add new animations IMHO.

stefanbeller avatar Mar 24 '13 23:03 stefanbeller

I do want to add several new attack special effects. Cleave needs a swoosh that helps indicate its attack radius. Blood Strike could gain a red streak/rip effect. Heroic Strike could gain some kind of glow. Future melee attack powers would get similar treatment.

I'm just terrible at making good looking special effects like that. I tried giving a glowing sweep effect to the Axe Throw power (e.g. see Diablo 3 for how great that can look) but I can't even get close. I just don't yet comprehend how to make such effects look right.

clintbellanger avatar Mar 30 '13 03:03 clintbellanger