Stefan Beller

Results 35 comments of Stefan Beller

> "I can't carry any more" or "I'm hurt" are the right kind of lines. They are generic and they fill UI purposes (another way to notify the player of...

@hean01 Any update on the dynamic lightning system?

sort of, the wiki is updated from time to time.

> create special refs for them. What is the purpose of these special refs? (Are they in the superproject or in the submodule?)

> When the tile size of the layers differ, what should happen with the tile selection? And how is the automapping going to cope with it? We could assume there...

Marked https://sourceforge.net/apps/mantisbt/tiled/view.php?id=75 as duplicate of this.

> branch of the submodule is detached af any commit happened locally (even with push) on that submodule. I consider to send patches such that submodules can be configured to...

Which map are these problems occurring at?

I am currently testing it with concordia@838697a76db4373bd3a00e6fe616c6b7545e7813 and the flare-engine@d4bdac98c06f9be5ce46775321d54a3c41d4695f and there are no warning messages about missing enemies. Also I can see bees on the map. The revisions given...

I just found this issue here. Thanks for packaging polymorphable for distros :) There were long discussions how to distribute games depending on the flare-engine. Basically flare tries to follow...