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no enemies with the new version

Open shirishag75 opened this issue 11 years ago • 9 comments

There are no enemies with the new version :-

~/games/concordia$ ./flare Mod "fantasycore" not found, skipping Mod "alpha_demo" not found, skipping Could not open text file: ./engine/combat_text.txt Could not open text file: ./engine/classes.txt Could not open text file: ./engine/death_penalty.txt No joysticks were found. Using joystick #0. Mix_LoadMUS: Couldn't open './music/title_theme.ogg' Cutscenes: Loading sound ./soundfx/level_up.ogg (soundfx/level_up.ogg) failed: Mix_LoadWAV_RW with NULL src Could not open text file: ./engine/death_penalty.txt No item sets were found. PowerManager sfx: Loading sound ./soundfx/powers/shock.ogg (soundfx/powers/shock.ogg) failed: Mix_LoadWAV_RW with NULL src unknown base_damage offense No item sets were found. Could not open text file: ./menus/npc.txt Could not open text file: /home/shirish/.local/share/flare/default/conc01_stash.txt Unable to open /home/shirish/.local/share/flare/default/conc01_stash.txt! Avatar melee attack: Loading sound ./soundfx/melee_attack.ogg (soundfx/melee_attack.ogg) failed: Mix_LoadWAV_RW with NULL src Avatar was hit: Loading sound ./soundfx/femaledark_hit.ogg (soundfx/femaledark_hit.ogg) failed: Mix_LoadWAV_RW with NULL src Avatar death: Loading sound ./soundfx/femaledark_die.ogg (soundfx/femaledark_die.ogg) failed: Mix_LoadWAV_RW with NULL src Avatar blocking: Loading sound ./soundfx/powers/block.ogg (soundfx/powers/block.ogg) failed: Mix_LoadWAV_RW with NULL src Avatar loading foot steps: Loading sound ./soundfx/steps/step_cloth1.ogg (soundfx/steps/step_cloth1.ogg) failed: Mix_LoadWAV_RW with NULL src Avatar loading foot steps: Loading sound ./soundfx/steps/step_cloth2.ogg (soundfx/steps/step_cloth2.ogg) failed: Mix_LoadWAV_RW with NULL src Avatar loading foot steps: Loading sound ./soundfx/steps/step_cloth3.ogg (soundfx/steps/step_cloth3.ogg) failed: Mix_LoadWAV_RW with NULL src Avatar loading foot steps: Loading sound ./soundfx/steps/step_cloth4.ogg (soundfx/steps/step_cloth4.ogg) failed: Mix_LoadWAV_RW with NULL src Could not spawn all enemies in group at (x=14,y=31,w=4,h=3), 2 missing Could not spawn all enemies in group at (x=17,y=45,w=6,h=6), 2 missing Could not spawn all enemies in group at (x=6,y=59,w=5,h=3), 1 missing Could not spawn all enemies in group at (x=34,y=52,w=8,h=7), 4 missing Could not spawn all enemies in group at (x=35,y=34,w=2,h=4), 1 missing Could not spawn all enemies in group at (x=41,y=13,w=5,h=7), 1 missing Could not spawn all enemies in group at (x=56,y=38,w=4,h=7), 4 missing Error loading animation definition: animations/loot/coins5.txt: ./animations/loot/coins5.txt

As can be seen there are no enemies which are being spawned. I used the latest flare-engine and tried to play a new game with a new character. As can be seen it is unable to spawn enemies. Also why is it looking for the mods 'fantasycore' and 'alphademo' is beyond me.

shirishag75 avatar Jun 01 '13 03:06 shirishag75

Hmm. There doesn't seem to be a problem in the mines, only in the forest. Trying to puzzle this one out.

makrohn avatar Jun 25 '13 00:06 makrohn

Which map are these problems occurring at?

stefanbeller avatar Jun 30 '13 20:06 stefanbeller

Maroon.txt. In reference to your other comment, it seems to happen even if all spots in the enemy group area are valid.

makrohn avatar Jun 30 '13 21:06 makrohn

I am currently testing it with concordia@838697a76db4373bd3a00e6fe616c6b7545e7813 and the flare-engine@d4bdac98c06f9be5ce46775321d54a3c41d4695f and there are no warning messages about missing enemies. Also I can see bees on the map.

The revisions given are the latest versions of the projects currently.

stefanbeller avatar Jun 30 '13 22:06 stefanbeller

Fresh clones, fresh compiles, g++ or cmake... I still run into the same issue. It seems to be specific to bees - if I find and replace all on bees & minebats on mines.txt, the bees don't spawn there, either.

makrohn avatar Jun 30 '13 23:06 makrohn

I... managed to get to a point where if I rename the file it works. I've got something to figure out, because it's a) dependent on the commit I'm using b) has been reproduced by someone else and c) is a single completely arbitrary name for me to change it to. None others work.

makrohn avatar Jul 01 '13 00:07 makrohn

Mod "fantasycore" not found, skipping Mod "alpha_demo" not found, skipping

This can happen because your mods.txt file content. It shouldn't be an issue at engine side.

igorko avatar Jul 05 '13 20:07 igorko

@makrohn Do we still have above issues? After update I have only tested initial map, which works fine, and didn't try other. Could you try it?

igorko avatar Dec 04 '14 11:12 igorko

@shirishag75 Can you retest concordia from master on latest engine?

igorko avatar Dec 05 '14 13:12 igorko