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A C# implementation of the WebSocket protocol client and server

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Server Sharp have a big memory leak when someone attacked server via DDos, when a lot of exceptions like this received c__DisplayClass70_0.b__0 Cannot determine the frame size or a corrupted...

If i try to connect to a server that is not currently online, websocket-sharp will seemingly indefinitely hang with the ReadyState of "connecting", with WebSocket.Close not doing anything

I am using websocket-sharp with Unity3D for a multiplayer game, but every couple seconds I am experiencing a delay where the sockets aren't being received. It is just a bit...

``` System.Func AllocService = () => { return new ClientConnection(this); }; Socket.AddWebSocketService("/", AllocService); ``` This overload is marked obsolete, but I can't see how to replicate the above; construct the...

I can see from the commit history and issue list that this library has been in active development and seen a lot of progress since RC-11. It would be great...

are those popular styles recently? var evt = method == "GET" ? OnGet : method == "HEAD" ? OnHead : method == "POST" ? OnPost : method == "PUT" ?...

I kept running into StackOverflowException when compiled on .Net 6.0, but not .Net 5.0. The issue was mostly happening on fast networks with large packages (1MB). The reason for this...

Hello, I have a switch setup so depending on what the incoming message from the client is my program will do different things. I pasted the code below, the case...

First off, thanks so much for this library! I was previously using WebSocket4Net which apparently doesn't handle large messages correctly. This change adds a `CustomHeaders` property to `WebSocketClient` which will...

Enhancement

not working to blazor-wasm pls fix