websocket-sharp
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A C# implementation of the WebSocket protocol client and server
Hey there! Thought I'd mention that for the longest time we have built our Unity projects with this library for WebGL. We notice that with Unity's latest 2020.1B16(Beta) they appear...
Hello, I have implemented the basic secure websocket server as in the example, but when i try to connect, the server says: - Authentication failed, see inner exception My code...
The websocket client is closed, but there are still messages being received. Our business wants the old messages to be discarded, but we have not found the code to clear...
Let's see, I already had a running websocket server. How can I take the initiative to send a message to one of them? Currently, I can only: Wait a message...
Per [README](https://github.com/sta/websocket-sharp/blob/master/README.md) for server code: ```c# using System; using WebSocketSharp; using WebSocketSharp.Server; namespace Example { public class Laputa : WebSocketBehavior { protected override void OnMessage (MessageEventArgs e) { var msg...
要怎么设置请求头呢? 有ClientWebSocketOptions.SetRequestHeader(String, String) 方法的平替么?
Hi there. My use-case scenario is quite uncommon, but I hope this will be useful to anyone. I have a Unity mobile app that uses `websocket-sharp` to host a web...
Hi, I'm using Websocket-sharp in my Unity game as client that is connecting to a uWebsocket backend server. We want to enable Per-message Compression for this connection but the problem...
Hi websocket-sharp experts, Thanks for providing this websocket lib so I can use it in my project. I met some issue which I could not solve myself, so I ask...