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A C# implementation of the WebSocket protocol client and server

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Hello @sta - Thanks for the great library! I'm having trouble understanding how WebSocketBehaviors work for a WebSocketServer. Is there a new instance of the WebSocketBehavior instantiated for every new...

`HttpServer htsv; public SZWebSocketServer() { htsv = new HttpServer("http://" + ConfigManager.Instance.config.frontserver.http.addr); htsv.AddWebSocketService("/ws"); htsv.WaitTime = new TimeSpan(0,0,0,int.Parse(ConfigManager.Instance.config.frontserver.http.timeout)); htsv.Start(); }` as client i use ue4 websocket. the connect function always return "ws...

…/websocket-sharp/issues/394 **Problem description:** One of our web socket clients for some reason stopped receiving messages(Some bug in our client code). This stopped message delivery to all other clients. After investigating...

We need to establish a websocket connection between two devices connected to the same mobile hotspot. This means we can't reliably get a valid DNS entry for the isLocal check....

…iveID and InactiveID and all methods relatived to ping undering the case of connectivity of any remote client was terminated suddenly. That's a big problem when we use the software...

How to get client's ip when the connection opened

Server: Node + ws (npm) Client: Unity3D (4.6) + websocket-sharp Usually the connection is good. But sometimes (5-10%) you receive this message. (An error has occurred during a TLS handshake....

This project has been in pre-release status (in Nuget) for close to 3-years and hasn't had an update in 2-years. What are the plans for this project? Is .NET core...

Does not work with Unity in a WebGL build because of use of TcpClient class ![image](https://github.com/sta/websocket-sharp/assets/11885892/bab2e79b-cf59-4ca8-a72a-e8619b898029)

In accordance with the title given, i have problems when i try to connect the client part on a websocket service accepting only Tls1.3 For information the server part is...