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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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Hi, I can't add any componet, Unity error info: ``` NullReferenceException: Object reference not set to an instance of an object GameEntity.set_isLocal (System.Boolean value) (at Assets/Scripts/ECS/Generated/Game/Components/GameLocalComponent.cs:16) ActorFectory.CreateActor (EActorFlag flag, UnityEngine.Vector2...

Hi, I don't know why UpdateEntity function trigger all the three callback。what if just trigger OnEntityUpdated,Will this lead to other problems? Here's some code ```csharp /// This is used by...

Hi, started using entitas and I am loving it. I have some questions, though. Are there any performance differences to declare a component as a struct or as a class?...

Hi, I found a bug, when you replay game in editor without "Reload Domain" option , there is no context observers in DontDestroyOnLoad Inspector, after reload domain (any change in...

Hi, How to use [Cleanup] attribute? I Am not seeing any differences in generated code with or without [Cleanup] attribute added to the component.

Hi, We have benchmarked the CPU time of Entitas by using different scripting backend (mono / il2cpp) on Android, we found that the CPU time of il2cpp is much slower...

Hi! Long time no see! I hope you're all doing great! I'd like to get your feedback on how you would like to download and use Entitas in the future....

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Hi, I would like to know if there are any plans to overhaul the tutorial series taken from here https://github.com/sschmid/Entitas-CSharp#video-tutorials--unity-unite-talks Things might have changed (or not) but I'm missing a...

When running the code generator from unity an empty file is created. -[username].userproperties This should be fixed. The file is useless, not used anywhere and can be committed into git...

Hi, I have been thinking about the implementation of state machines within Entitas and ECS in general. Since it's a recurrent topic I'm going to write it down hoping to...

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