sprunk
sprunk
Currently it's only shown when placing but not when a live silo is selected. Slight worry: showing the range circle usually means the unit itself can shoot. I think it...
Some files (customcmds.lua, unitdefs_post.lua etc) look for a _mod file so that mods don't have to override the vanilla file. But you can have a mod of a mod, or...
When speccing FFAs use the same teamcolor scheme as when playing, which results in 1 blue team and N-1 warm colors.  This makes the blue team look more salient...
Make it support 2v2v2v2v2 (B+C) and 3v3v3v3v3 (A+B+C) like this 
There are tiny differences when "delayed death" units (Outlaw, Limpet) die compared to others: * wreck does not inherit velocity. Could do it manually or wait for [this](https://github.com/beyond-all-reason/spring/issues/1684) engine feature....
Repro: * switch to French. * open the F10 settings menu. ---- * search lowercase "a" * notice it has some number of results * reset; search uppercase "A" *...
https://zero-k.info/Battles/Detail/1999379 https://discord.com/channels/278805140708786177/891456449010618379/1284945739474145342 > You can clearly see two waves of missiles, one from Vandals with the delay and one from those without it. > This results in the Revenant being...
Consider adding some of the commonly used trees, rocks etc gameside. Reasoning: * maps won't need to individually include a copy in each map -> consistency, ease of distribution, less...
ME bundles a bunch of wupgets in mission archives: * [basic bundle, mostly widgets](https://github.com/ZeroK-RTS/Zero-K-Infrastructure/tree/master/MissionEditor/MissionEditor2/MissionBase) * [these](https://github.com/ZeroK-RTS/Zero-K-Infrastructure/blob/fd2f559e23de2a6e78c36fbe80b5f3fe582461af/MissionEditor/CMissionLib/Mission.cs#L320-L322) * [these](https://github.com/ZeroK-RTS/Zero-K-Infrastructure/blob/fd2f559e23de2a6e78c36fbe80b5f3fe582461af/MissionEditor/CMissionLib/Mission.cs#L371-L373) So every time you touch a file, a mission may turn out...
Here's a bunch of selected Conches (rank 2), some morphing to Djinns (rank 3).  After morphing, all the Conches are deselected. If multiple Djinns finish morphing at the same...