sprunk

Results 84 issues of sprunk

I feel like they are part of game/unit aesthetics and not UI, so shouldn't be disabled.

design decision

https://github.com/ZeroK-RTS/Zero-K/blob/5119718b57b495314ee13c360dca29e584746370/LuaUI/Widgets/api_i18n.lua#L48-L57 The second table should be replaced by some sort of `VFS.DirList("LuaUI/Configs/lang", "*.*.json", VFS.RAW_FIRST)` that would parse the names of the resource files. The first table adds some difficulty but...

backend

Some fix to let scallop (and crasher which we may still have sitting around for modders? it used to be hermit iirc) aim vertically. Maybe worth stealing? beyond-all-reason/Beyond-All-Reason#2797

task

Apparently springboard sets y = ground+5 or something like that. The features are still affected by gravity so they immediately fall down and thus it only affects the startbox placement...

minor bug
map

Keyboard layout definitions are duplicated: https://github.com/ZeroK-RTS/Zero-K/blob/865be529c5657d7f2108bdb8d4d10a985f7a54d2/LuaUI/Widgets/gui_chili_keyboardmenu.lua#L781-L790 https://github.com/ZeroK-RTS/Zero-K/blob/865be529c5657d7f2108bdb8d4d10a985f7a54d2/LuaUI/Configs/keyboard_layout.lua#L92-L99 Make the keyboard menu use the dedicated config file.

backend

`waterline` in unit def is no longer a thing, it is now a part of movedef. This can ruin things like ships, and swimming chickens who have individual waterlines but...

dev engine

We can't give modellers any ballpark data on reasonable polycounts (or texture sizes) for any future work unless we know what existing models even have. Produce a list like |...

task