Dev engine: check waterlines
waterline in unit def is no longer a thing, it is now a part of movedef. This can ruin things like ships, and swimming chickens who have individual waterlines but belong to the same movedef. Subs may be affected- in addition to waterline, movedef now also has a height entry which affects what ships (or floating buildings) they can path under.
Apparently affects floating nanos as well (who technically still have a movedef).
Wasn't waterline supposed to be irrelevant for pathfinding? Ie just how high the unit sits in the water.
Apparently it affects submarines being able to path under surface stuff
I hadn't seen anything that convinced me it wasn't just a grey sphere repulsion problem. And BAR having values that makes it come up a lot.
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