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Make a list of existing models' polycounts and texture sizes

Open sprunk opened this issue 11 months ago • 0 comments

We can't give modellers any ballpark data on reasonable polycounts (or texture sizes) for any future work unless we know what existing models even have. Produce a list like

unit polies texture
storage 31337 triangles 256x256
detriment 1234 tris (617 quads) 4096x4096
scalpel 2345 tris (2 faces) 1920x1080

Remarks:

  • every model checked is good, you don't need to list everything in one go
  • .s3o model format probably needs UpSpring to open (and no idea if it shows the number of triangles/faces so it might require a conversion to some other format and open in e.g. blender), installer is here https://github.com/ZeroK-RTS/SpringRTS-Tools/tree/master/upspring
  • pay attention to the difference between triangles (base polygon that engine ultimately converts everything to AFAIK), quads (becomes 2 triangles), and general "faces" (can be a triangle, a quad or even any higher polygon; hard to tell)
  • the immediate task is to just produce raw data, don't worry about analysis if you're not into it

sprunk avatar Mar 23 '24 17:03 sprunk