Zero-K
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Make a list of existing models' polycounts and texture sizes
We can't give modellers any ballpark data on reasonable polycounts (or texture sizes) for any future work unless we know what existing models even have. Produce a list like
unit | polies | texture |
---|---|---|
storage | 31337 triangles | 256x256 |
detriment | 1234 tris (617 quads) | 4096x4096 |
scalpel | 2345 tris (2 faces) | 1920x1080 |
Remarks:
- every model checked is good, you don't need to list everything in one go
-
.s3o
model format probably needs UpSpring to open (and no idea if it shows the number of triangles/faces so it might require a conversion to some other format and open in e.g. blender), installer is here https://github.com/ZeroK-RTS/SpringRTS-Tools/tree/master/upspring - pay attention to the difference between triangles (base polygon that engine ultimately converts everything to AFAIK), quads (becomes 2 triangles), and general "faces" (can be a triangle, a quad or even any higher polygon; hard to tell)
- the immediate task is to just produce raw data, don't worry about analysis if you're not into it