sp614x

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@r58Playz what exactly is the bugfix doing and can it be integrated in OptiFine?

I can check if there are some methods called outside of the main thread. What are the problematic methods in the patch, so far I see `lockFocus`, `resizeWindow` , `wasResized`,...

@ViRb3 how exactly is it crashing (stack trace, crash report)? Is there a specific MC/OF version (snapshot) that starts crashing (or stops crashing)?

The Dense Ores mod may be using a custom vertex format, which is not compatible with shaders. Only BLOCK and ITEM formats can be used with shaders.

`The textures for the dense ores are dynamically generated from the base ores texture and the equivalent 'stone' texture.` This may be the problem.

If a resource pack is loaded with custom lightmap then it would overwrite the vanilla lightmap. If Bloodmoon is patching EntityRenderer.updateLightmap() then the patch may be failing when OptiFine is...

It looks like Hardcore Darkness is trying to patch GuiVideoSettings (probably to disable some options). The Video Settings in OptiFine are organized in a different way. There is no optionsRowList...

The sky in your screenshot looks like generated by shaders. This is how custom sky with blindness looks like: ![image](https://user-images.githubusercontent.com/16635441/102911847-eb585400-447c-11eb-8aff-8419e8c4140c.png) Without blindness: ![image](https://user-images.githubusercontent.com/16635441/102911919-05923200-447d-11eb-9946-0da7549b9baf.png) The shaders pack can check if the...

OptiFine_1.20.1_HD_U_I6 is compatible with Forge 47.2.18 and with it the keybinds work correctly. It looks like Forge 47.2.10 has added some keybind changes which are not backwards compatible and this...

Does it work with other blocks, not stained glass?