softworkz
softworkz
## DirectX VideoProcessor Scaling Just few weeks ago I have added a new "Power Efficient" playback mode to our Windows app which is using mpv. MPV has its own presentation-side...
In that mpv based app, I also have an additional mode:  HW Prescaling means that D3D11 VideProcesor scaling is only applied when the video is significantly larger in resolution...
Yes, or just use parts of the code if the license is compatible. Without having ever seen the code, what might stand on the positive side is that it's probably...
> The Windows API part is very important, because we cannot use APIs that's are not available in UWP. Oh..right!
Just checked for libass. Here they are explicitly mentioning UWP, so the lights is green in that direction: https://github.com/libass/libass/releases/tag/0.15.2