softworkz

Results 258 comments of softworkz

> 1. I already tried rendering to the same surface earlier today, without the overload that takes a rect region to render to, on every video frame. If the surface...

> If you can share one of those files with bitmap subtitles I can gladly test to see if they work (the external disk that was storing mine died a...

> which will instantly kill performance and drop it to like 1 FPS or something. No, sw is not that bad. Remember, FFmpegInteropX has a setting "FFmpegSoftwareDecoder". It's primarily taking...

> It's funny, cause the "Media Player" app of windows 11 doesn't even detect the subtitle. But clearly winRT and MF posses the capability to deal with the subtitle. >...

@dotMorten - Thanks for getting back! > I looked at the WinUI3's source code and I don't see any use of the subtitle rendering stuff > It does seem like...

Thanks a lot for the pointer, I'll try this now.

> Lovely, isn't it? Despicable... > but it should work for UWP. That's the more important one. For Windows (i.e. non-xbox) we'll probably use mpv player anyway, but I'm targeting...

> Thanks for the contribution, it will take me a little while to get time to look at this in detail but ill get to it as soon as I...

This includes CUDA compilation (https://github.com/ShiftMediaProject/FFVS-Project-Generator/pull/82) - which is a prerequisite for this. I still created two PRs to give a clean picture.

Yup, thanks, I'm using that of course. It's very useful for analyzing builds, But it still doesn't allow searching through all the imported MSBuild files in a project. For example,...