snouz
snouz
"I assume that the WideScreen feature makes 3D models invisible on open world if I set window ratio to 16:9 and WidescreenSupport = 1, 3D model is gone on open...
It should look like this: https://youtu.be/g_5L-blpd5A?t=12063 Instead, you have the scene with a yellow tint, then a fadeout, then the screen light up again, without yellow tint. 
Originally posted by Gimlao on steam "Something about AnalogControl It seems that the StickThreshold setting isn't working as excepted. Any number between 0 and 100 will do the same glitch...
When entering a character choice window in widescreen does this:  The selection highlight becomes twice as large as...
I left using return to main menu in CONFIG and reloaded another save, returned to the game, went to CONFIG again, the confirm box was still there  Their overall movement need to be smoother
 Background alpha is working correctly between background layers (so I can have soft edges between foreground and scrolling sky for example) but if a layer is on top of...
Replacing a lot of positioning variable from int to float makes a lot of scenes much smoother, as the positioning is stored in psx pixel values. Includes: - Camera movements...