snouz

Results 92 issues of snouz

"I assume that the WideScreen feature makes 3D models invisible on open world if I set window ratio to 16:9 and WidescreenSupport = 1, 3D model is gone on open...

- Bug -
Question/Help ☝️
X Need more information

It should look like this: https://youtu.be/g_5L-blpd5A?t=12063 Instead, you have the scene with a yellow tint, then a fadeout, then the screen light up again, without yellow tint. ![2020-06-28 16_57_02-FINAL FANTASY...

- Bug -
Ending

![2020-05-27 14_57_35-FMV End Too Early - Michael Cunnane png - Google Drive](https://user-images.githubusercontent.com/9964576/83021550-77f77c80-a02a-11ea-9277-add3836a348e.png)

bug

Originally posted by Gimlao on steam "Something about AnalogControl It seems that the StickThreshold setting isn't working as excepted. Any number between 0 and 100 will do the same glitch...

- Feature request -
Controller 🎮

When entering a character choice window in widescreen does this: ![2020-05-12 02_19_18-FINAL FANTASY IX - Map_ 2850, Loc_ 186 Name_ A Castle_Tomb](https://user-images.githubusercontent.com/9964576/81658461-14b9f780-9439-11ea-9ef2-e88a373f0a68.jpg) The selection highlight becomes twice as large as...

bug
help wanted
_🖥️

I left using return to main menu in CONFIG and reloaded another save, returned to the game, went to CONFIG again, the confirm box was still there ![2020-05-22 23_13_56-FINAL FANTASY...

bug

- Bug -
Sound 🔊
Launcher ⬆️

![image](https://github.com/Albeoris/Memoria/assets/9964576/bef0cd49-7ff1-4719-bac5-4ca22e1c5240) Their overall movement need to be smoother

- Bug -
- Important -
framerate⏩️

![image](https://github.com/Albeoris/Memoria/assets/9964576/6298b0be-d49a-48a8-b6bc-7f50702d13c0) Background alpha is working correctly between background layers (so I can have soft edges between foreground and scrolling sky for example) but if a layer is on top of...

- Feature request -
X No current plan

Replacing a lot of positioning variable from int to float makes a lot of scenes much smoother, as the positioning is stored in psx pixel values. Includes: - Camera movements...