Analog support improvements
Originally posted by Gimlao on steam "Something about AnalogControl
It seems that the StickThreshold setting isn't working as excepted.
Any number between 0 and 100 will do the same glitch :
- Pushing the left sitck very slightly will directly move the character at maximum speed while we should not be moving at all.
- Pushing it more will finally set the minimum speed, or stop the character if StickThreshold is something like 10 or more.
- Then pushing it more again will increase the character speed as as excepted.
So, for now, I think I will simply avoid to walk or run slowly. =(
I will just use these settings while waiting for a fix : [AnalogControl] MinimumSpeed=30 Enabled=1 StickThreshold=0 ; 0...100 I can't even set a deadzone to fix my left sitck going itself to the left because of that. ;_;
Also, moving forward, very slightly moving left or right will make the character quickly rotate left and right."
I can at least confirm it behaves as described with a Xbox1 controller
Another bug report I got: "Moving the analogue stick to the left seems to go straight into a full run unlike moving it to the right."
I think since then, there were a number of commits that address controler issues/add support, so I'm closing this.