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The extraction fails if an european rom is used instead of USA one. The README states to use a ROM but not the region.

just trying to get the game running on the deck. Getting this error when trying to compile: ``` $ clang++ -I/usr/include/SDL2 -lSDL2 -O2 -ozelda3 *.cpp snes/*.cpp In file included from...

### Description the ability to edit armor palettes beyond what we currently can with the sheet ### Will this Pull Request break anything? no ### Suggested Testing Steps it doesn't

### Describe your bug here. And how to reproduce it. Getting this error in the output window when using the crt-royale-kurozumi.glslp shader: > shaders/presets/crt-royale-kurozumi.glslp:212: Unknown key 'texture_wrap_mode12' I'm not sure...

bug

I've reached the Swamp Palace's Boss and when I pull his minions to attack them with the Sword, it doesn't work, and I noticed that when I am with full...

bug

### Describe your bug here. And how to reproduce it. Since commit 3be6ece until most recent 3b7f2a6 the compilation using MSYS is broken. For windows target the error is: ```cd...

bug

###Same-frame action conflicts### use mirror + use a telepathic tile (haywire) use mirror + read dark world sign (pause flicker) use mirror + jump off dungeon ledge (haywire) use mirror...

enhancement

### Describe your bug here. And how to reproduce it. Hi, Thanks a lot for all your work I just finish to compile the Windows 64 version using MSYS MINGW64...

bug
help wanted

### What feature do you want to get added? And how it will work? Gives a "more" native port sensation ![images (15)](https://user-images.githubusercontent.com/78936610/194974040-a0dca086-47c7-4174-b649-b2ecd2b46e75.png) The gba one it's pretty adequate

enhancement