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### Description Hides the cursor when the mouse stops moving in exclusive or borderless fullscreen. Reveals the mouse when moving in fullscreen ### Will this Pull Request break anything? Compiles...

Added a start & select hotkey that stops the main loop and closes the game. The start & select exit is the standard function for users on RetroPie, Lakka and...

### Describe your bug here. And how to reproduce it. I followed the wiki about how to configure and build for Mac. I followed the instructions to the letter. I...

bug

### What feature do you want to get added? And how it will work? The existing option makes it so that the level 2-4 sword can break pots when set...

enhancement

### What feature do you want to get added? And how it will work? Is it possible/will support be added for arbitrary FPS or 120fps? Or does it already exist...

enhancement

### What feature do you want to get added? And how it will work? Basically just requesting the ability to bind a key or button on a controller to exit...

enhancement

### Describe your bug here. And how to reproduce it. see title ### What is your build target? Windows

bug

### Describe your bug here. And how to reproduce it. ``` make -j2 cc zelda_rtl.o util.o zelda_cpu_infra.o config.o sprite_main.o tile_detect.o dungeon.o poly.o overworld.o nmi.o glsl_shader.o select_file.o overlord.o opengl.o player_oam.o audio.o...

bug

### Describe your bug here. And how to reproduce it. using homebrew and macOS 13.4 In the ./zelda3/other/msu/ directory, I run: `python3 encode_opus.py` and I get this error: ``` (...)...

bug

### Describe your bug here. And how to reproduce it. Code on line 472: `if r := rev.get(a[0]):` := is not correct syntax on a lot of python versions. ###...

bug