Dylan Smit

Results 20 issues of Dylan Smit

Following code improvements: - Remove blank Unity callbacks - Combine .position and .rotation into .SetPositionAndRotation for better performance - Use tuplet for swapping values - Change Vector calculations for better...

Remove mips Remove compression (as recommended for logo icons by Unity) Add proper transparency

Unity 2021+ has a folder called Layouts (with default-2021.dwlt file for info) which stores all layout changes. This should not be pushed to git **Reasons for making this change:** New...

I cannot add any input (open Input Binding UI) without plugging in an HMD. I find this weird, since the input bindings are for all controllers and not just the...

There are no fractals displays properly on the Oculus Quest (running Android). If someone knows how to work around this, please reply!

I use a custom shader for background culling. Could this feature be added to this asset? https://pastebin.com/YLiAieh8

Whenever I build to Windows the edges do not show properly. I think this is the normal edge section.

### Description Performance improvements. Some are very small, which I think should be considered since input is a big part of every game. ### Changes made - Use string.Equals instead...

waiting-for-review

Improved CPU performance with different fixes. Some more important than others (SetPositionAndRotation should ALWAYS be used for example) - Use SetPositionAndRotation instead of double transform call - Re ordering vector...

### Description Merged .postion and .rotation calls into SetPositionAndRotation in HPTransform.cs. This will use a single c++ API call instead of 2, which is beneficial for performance. Also removed empty...