Dylan Smit

Results 22 issues of Dylan Smit

Simplified 3 conditional statements. Removed memory allocation if no MeshFilter/MeshRenderer is used. Simplified CreateFrom

Improved CPU performance with: - Merge .position +.rotation to .SetPositionAndRotation - Use TryGetComponent for improved garbage allocations - Simplify string comparisons

external contribution

#### Bug description UNT0026 is not really needed as the issue is only on the editor side. TryGetComponent can be used for editor tools for better performance, but there is...

question

#### Problem statement There are a lot of optimization tips Unity gives for regular c#, but when using the mathematics package stuff like float3 does not get caught. An example...

enhancement

#### Problem statement new WaitForSeconds() and the other coroutine yield functions create garbage. Some of these yield functions are cachable, which will reduce garbage allocation, thus improving performance. #### Proposed...

enhancement

Improved: - Use static local methods - Merge if-else return into return - use string.length instead of string =="" - Use TryGetComponent

Improved using: - Better Vector calculations in foreach loop - Static local method

I have a Unity project for a Japanese audience and when I load the project from within a folder with Japanese characters, I get the error 'The action manifest for...

**Describe the bug in detail:** When using flags on enums like the camera depth I cannot use the '|' operator to set the flags. I get an error An exception...

bug

**Is your feature request related to a problem? Please describe.** I had a hard time finding the gltf shaders in the dropdown on materials. This was because the gltfast shaders...

enhancement