Sam Lantinga
Sam Lantinga
We'll go with the table based approach. @felixhaedicke, feel free to add your information to @smcv's draft PR.
Good question. I was thinking about this the other day and didn't come up with a good solution. We can bump up the number of texture formats, but I don't...
The trick is this can be queried before the render is created.
Ah, good point. :)
I'm not sure. Can you provide full repro steps, e.g. what game you're using, what controller you're using, etc.?
Can you provide a specific game that's having the issue?
I tried Assault Android Cactus and replaced SDL2 in the x86_64 directory with a symlink to a locally built SDL 2.30.0 and it works fine here... ? I tested with...
This didn't really add value and caused a bunch of work verifying false positives. I think we'll decline this PR, thanks though!
@smcv, is there anything we can do here in the Steam Linux Runtime?
> Maybe we change SDL_Surface to permit multiple planes/pitches? I think we need to do this for SDL3, to clearly represent YUV surfaces. This does mean we'll need to translate...