Sam Lantinga

Results 1875 comments of Sam Lantinga

We'll go with the table based approach. @felixhaedicke, feel free to add your information to @smcv's draft PR.

Good question. I was thinking about this the other day and didn't come up with a good solution. We can bump up the number of texture formats, but I don't...

The trick is this can be queried before the render is created.

I'm not sure. Can you provide full repro steps, e.g. what game you're using, what controller you're using, etc.?

Can you provide a specific game that's having the issue?

I tried Assault Android Cactus and replaced SDL2 in the x86_64 directory with a symlink to a locally built SDL 2.30.0 and it works fine here... ? I tested with...

This didn't really add value and caused a bunch of work verifying false positives. I think we'll decline this PR, thanks though!

@smcv, is there anything we can do here in the Steam Linux Runtime?

> Maybe we change SDL_Surface to permit multiple planes/pitches? I think we need to do this for SDL3, to clearly represent YUV surfaces. This does mean we'll need to translate...