Sam Lantinga
Sam Lantinga
Out of curiosity, what does this script return for the various controllers? (thanks @clebercasali) ```sh #!/bin/bash DIR=/sys/bus/usb/devices/$(ls -R /sys/bus/usb/devices/* | grep js$1 | cut -d$'\n' -f2 | cut -d: -f1...
Can you guys try creating mappings using the latest SDL code in git, with the controllermap test program?
> Maybe we could have a way of saying in a specific mapping that the name must match strictly? (That way, this only needs to be changed for these few...
Does using `SDL_SetHint(SDL_HINT_KMSDRM_DEVICE_INDEX, "1");` (or whatever is the correct index for your display) work for you? You can grab the pre-release snapshot supporting this hint from: https://www.libsdl.org/tmp/SDL-2.0.zip
Are you able to bisect to see what change broke this?
Do you have a simple example we can use to reproduce this?
Are you sure this works with 2.0.22? I don't see anything in the D3D11 changes since then that would affect the swap chain.
What size is being passed to D3D11_CreateSwapChain()? It looks like you're creating a small buffer and presenting it on a larger window, and given that the flags don't say stretch,...
Do you have display scale set in your display settings? If so, if you change the scale to 100%, does that fix the issue?
The problem is D3D needs to scale the backbuffer to the window resolution, but we've told it not to scale. @icculus, what do you think about enabling the scaling flag...