Sam Lantinga

Results 1865 comments of Sam Lantinga

Were you able to test with the latest snapshot? This might be fixed in https://www.libsdl.org/tmp/SDL-2.0.zip

We're about to release a new SDL version, can you verify that it's been fixed in the latest code?

We're close enough on 2.0.22 that these should wait for the next milestone.

@pionere, can you rebase this PR on the latest main?

You might just need to clean before running this script?

Conceptually fullscreen (and fullscreen desktop) windows cover the entire screen. By definition their position comes from the layout of the monitors on the desktop. I'm not sure I understand why...

Here's a good overview of the issues involved: https://blog.felgo.com/cross-platform-app-development/notch-developer-guide-ios-android

Here are the relevant Unity APIs: https://docs.unity3d.com/ScriptReference/Screen-safeArea.html https://docs.unity3d.com/ScriptReference/Screen-cutouts.html

More detail on iOS safe area and insets: https://blog.smartnsoft.com/layout-guide-margins-insets-and-safe-area-demystified-on-ios-10-11-d6e7246d7cb8

Here's how VLC handled the notch on the new MacBook Pro: https://code.videolan.org/videolan/vlc/-/issues/26291