Sam Lantinga
Sam Lantinga
I think we won't do this in the SDL headers, instead it would be in markup for language bindings generated by gendynapi.py. I'm going to add this to https://github.com/libsdl-org/SDL/issues/6337.
FWIW, I reviewed the SDL API return values and it's all over the place. Often the functions return -1 or 0, but there are functions that return SDL_bool, pointers, integers...
@madebr, can you look at what's involved in building using a cmake + gradle workflow?
Holy crap... ALL the bugs are triaged! We have almost 500 bugs split across 2.30.0 and SDL 3.0, down from almost 1000 bugs a week ago. :)
Do you see the same issue on SDL 2.25.1? https://github.com/libsdl-org/SDL/releases/tag/prerelease-2.25.1
The SDL libraries are now set up to build xcframeworks.
Okay, this is implemented!
Is this the only change needed to build against the 10.7 SDK?
This is a one liner in SDL3: ```c gamepad = SDL_OpenGamepad(SDL_GetJoystickInstanceID(joystick)); ```
Yes, we probably want to use FULL_USER for SDL 3.0, and possibly also for SDL 2.0