Sam Lantinga

Results 1875 comments of Sam Lantinga

Controller haptics should use `SDL_GameControllerRumble()`, which is better supported and more portable for game controllers.

SDL 2.0 is now in maintenance mode, and all inactive issues are being closed. If this issue is impacting you, please feel free to reopen it with additional information.

FYI, you can set the environment variable `SDL_INPUT_LINUX_KEEP_KBD=1` to keep console input. You won't get input into the application, but at least you'll be able to Ctrl-C out of it.

With the latest change, if we can't open the keyboard device we won't touch the console so you will still be able to hit Ctrl-C to stop your application. VT...

We don't require a keyboard and mouse on any other platform, so it seems odd to fail KMSDRM for that. You might have a kiosk application or use a touchscreen...

I think this is fixed, feel free to reopen with more details if you're still seeing this. Thanks!

Would you mind rechecking before the next release (Any Day Now (tm))? I'd hate for us to release and then you try it out and go "Um... actually..." :)

Did you try with the latest code in git?