Sam Lantinga

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What are the repro steps, assuming I've never used osu? :)

Without thinking deeply, my immediate expectation is audio "recording" and "playback". Same with camera "recording"

SDL 2.0 is now in maintenance mode, and all inactive issues are being closed. If this issue is impacting you, please feel free to reopen it with additional information.

This is tough, because SDL2 uses a combination of nearest for lines and points, and linear for textures, which we can't replicate in the new model.

We should probably add some SDL2 tests to verify renderer behavior and then check them in SDL3. At least we'll have a known starting point. I'm also struggling what to...

This was largely fixed in sdl2-compat, in https://github.com/libsdl-org/sdl2-compat/commit/819d44b7377e81e5c23bacef90569d79660552b7, but we're getting 1 extra sample, which appears to be a bug in the SDL3 resampling code. @icculus, can you take a...

I don't remember offhand, this fix is several years old, but it's 50 retries without any delay, so I believe this was a very fast loop.

5 was definitely not enough. I ran into this on the Steam Link hardware, which is fairly slow, and I think the actual number in that case was the low...

Okay, I've updated the PR with your suggestions.

@cgutman, do you have a test framework so the hidapi folks can validate this change?