Stefanos Kornilios Mitsis Poiitidis
Stefanos Kornilios Mitsis Poiitidis
The issue is the way pixel mapping is done in dreamcast games. Games assumed that the next pixel comes at x+1. drawing to [10, 15] is assumed to take 6...
A slow way to detect this would be if (vtx.aligned_to_pixels && vtx.right) { add 0.999 to x } if (vtx.aligned_to_pixels && vtx.bottom) { add 0.999 to y }
I currently don't have office 2015, and limited free time. Are you interested in sponsoring the investigation/development for office 2015 support?
Yes, that's also another issue that needs to be fixed.
Intruiging, thanks On Wed, 11 Jul 2018 at 10:32, striker-san wrote: > The ps vita is now fully hacked (you can run homebrew on > 3.60/3.65/3.67/3.68 firmware with henkaku http://henkaku.xyz/)....
it actually does, just barely, but it’s too much of an exotic platform to be important atm On Tue, 9 Apr 2019 at 17:36, Jhon M... wrote: > Has there...
This time I'll agree. The 'lets do all crazy ports' era is over :p On Sat, 10 Aug 2019, 02:10 David Miller, wrote: > @skmp not at @ ~400mhz it...
So what are our immediate next steps? python bindings? (poke @gigaherz)
What would you need in the python bindings? Can you spec out an API for us?
Meeting minutes - div22 - done: initial libretro upstream support - still not finish: HLE bios investigation, for Reios V2, - next week: Finish hybrid mode Investigation, and then decide...