Silverweed

Results 86 comments of Silverweed

Hi, thank you for your words :) The high score screen is something I thought I'd do later at the time and then never actually done. I'm willing to add...

I totally forgot about this: it should be implemented in fc2770c3833f22136f9b38f3a26dab3732d0cdcd, although I *still* haven't created a new build of the game from that. Until I release a proper update,...

The ability to switch buffers by name (with `:b` ) would also be really handy.

My guess is that your main thread is exiting immediately and - as rodio plays audio in a background thread - the program ends before it gets to play anything....

I second this; also, it'd be nice if the TextareaDecorator honored the width/height of the underlying `textarea` and allowed a `overflow: auto` behaviour instead of just expanding the textarea indefinitely...

Thanks for the reply. I don't remember how I solved my specific case that made me open this issue (or even what it was) but I think it's very useful...

@LaurentGomila how about the VertexBuffer functions? Would they be accepted if they were isolated in their own PR?

It's surely there in SFML 2.5 :D

Ok, cool :) @Luhrel, would you rather split your PR or let me reopen mine (#153)?

@LaurentGomila any news on this?