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A series of Houdini shelf tools that are geared towards game developers!

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"01_Camera_init" node inside "sop_av_initialize1" catch error: Error | Python error: Traceback (most recent call last):File "", line 40, in File "opdef:/gamedev::Sop/sop_av_initialize::2.0?PythonModule", line 42, in logFile "/opt/hfs17.5.173/python/lib/python2.7/subprocess.py", line 394, in __init__errread,...

Hi, The Reality Capture integration in Houdini is pretty good ! But IMHO it misses some important features. I guess the SDK is private, so unfortunately it's not possible to...

Hello! I transfer meshes sometimes between Max and Houdini. And I use Soften Normals node for Houdini and TexTools for Max. Hard Edges are created from UVs. And I have...

I want to export my terrain using the Terrain Mesh ROP, but I crop a sub set of my whole terrain and export them for performance. So the output index...

Would it be possible to expand the path deform sop to work on volumes as well as geometry please?

UDIM post processing in the Simple Baker causes extremely bright pixels when using an opacity texture. I got this error when attempting to bake vegetation textures down to a plane....

Hi, I tried to open vertex_animation_examples package and replace shaders in materials (cloth, smoke, sparks, rbd) to LWRP and only fluid and spark keep moving, but others remain still.

Hi I was wondering if you could consider adding vector field animation sequence export as an fga sequence to the ROP Vector Field. thanks