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A series of Houdini shelf tools that are geared towards game developers!

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Hi. Very nice improvement to maps baker would be ability to somehow specify output file format for each bake type - i.e. jpg for diffuse and exr for position etc.

When using High to Low baking in Simple Baker or Maps Baker in which the High has a normal map assigned using Quick Material and using the Game Dev PBR...

Hi Super Devs! Modo, Maya and Blender have some cool Insert Tools. It allows to make a custom meshes lib and make booleans with them. It's fast and productive for...

RFE

This is the error log: `Traceback (most recent call last): File "", line 1, in File "opdef:/gamedev::Sop/sop_simple_baker::2.0?PythonModule", line 6, in render File "/opt/hfs17.5.293/houdini/python2.7libs/houpythonportion/ui.py", line 850, in decorator return func(*args, **kwargs)...

When I delete one building region in OSM files, importing the new OSM file will fail. **Error Invalid source /obj/geo1/sop_osm_import1/read_in_map_data Error: Python error: Traceback (most recent call last): File "",...

Identify_Textures can resort primnums, which leads to worng texture sampling. Storeing the primnum as an id and resort by attribuite id arfter the for loop in the subnet fixed the...

I am trying to generate basecolor channel for this "Flowmap_River_Examplefile.hip" houdini sample tutorial by Andreas Glad. I am using latest 'Games baker HDA' from github and my .tga files generate...

Houdini 17.5.173 OSX 10.15.5 Pressing on Updated Toolset shelf tool produce "Unable to connect to GitHub and download the Release List" error. The error located in the following code. I...

Tweeted about this earlier: https://twitter.com/ambrosiussen_p/status/957854590724009987 It'd be great to explore rendering these textures at lower resolutions and doing some basic interpolation between frames, rather than having to render out every...

RFE

Thanks to goldfarb Information that there is a better version of Mapbox it would be nice if the node can be updated in the Game Dev toolkit. [goldfarb post ](https://www.sidefx.com/forum/topic/60513/#post-285047)...