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sop_maps_baker_reorders primnums in some cases

Open ndsw opened this issue 5 years ago • 0 comments

Identify_Textures can resort primnums, which leads to worng texture sampling. Storeing the primnum as an id and resort by attribuite id arfter the for loop in the subnet fixed the bug for me.

I guess its the same for the Identify normal map part of the hda..

ndsw avatar Jul 10 '19 08:07 ndsw