YOSHIDA Shinya

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For someone in trouble with this issue. As I wrote in another topic this issue seems to occur due to the format of RenderTexture. #13 I confirmed that RenderTextureFormat.Default works...

I did further try and it turns out that enabling enableRandomWrite also causes red texture problem.

I encountered the same crash problem do you or anyone find a solution? Any workaround is also appreciated..

KoichiSenada Thanks for your answer. My situation is quite simillar. I developed an application for exhibition and my application must be running at least whole day. I have already asked...

Finally, we had developed another program that monitors the main application. If the monitor program detects the main application crashes, it would kill the crashed app and run again. I...

I found that same problem was reported at, https://github.com/openframeworks/openFrameworks/issues/4378 Changing texture format resolved the problem. For me, changing line 753 in ofxKinect2.cpp worked! from: tex.allocate(getWidth(), getHeight(), GL_RGBA, true, GL_LUMINANCE, GL_UNSIGNED_SHORT);...