KlakSyphon
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Red screen problem with RenderTextureFormat.ARGB32
Hi, I got the similar problem with other issue. #12
When I send a RenderTexture in the format of RenderTextureFormat.ARGB32, RenderTextureFormat.ARGBHalf or RenderTextureFormat.ARGBFloat, the receiver shows red texture. RenderTextureFormat.Default is working here.
I did further try and it turns out that enabling enableRandomWrite also causes red texture problem.
I have the same problem with Syphon as mentioned by MTB-Yoshida :(
I think it doesn't reproduce with 1.0.0. Please reopen this issue if it still reproduces.