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Red screen problem with RenderTextureFormat.ARGB32

Open shiyamon opened this issue 4 years ago • 2 comments

Hi, I got the similar problem with other issue. #12

When I send a RenderTexture in the format of RenderTextureFormat.ARGB32, RenderTextureFormat.ARGBHalf or RenderTextureFormat.ARGBFloat, the receiver shows red texture. RenderTextureFormat.Default is working here.

shiyamon avatar Oct 30 '19 07:10 shiyamon

I did further try and it turns out that enabling enableRandomWrite also causes red texture problem.

shiyamon avatar Oct 30 '19 11:10 shiyamon

I have the same problem with Syphon as mentioned by MTB-Yoshida :(

Tongzhou-Yu avatar Apr 09 '21 02:04 Tongzhou-Yu

I think it doesn't reproduce with 1.0.0. Please reopen this issue if it still reproduces.

keijiro avatar Nov 18 '23 12:11 keijiro