Stephen Hicks
Stephen Hicks
Drop-down with list of enemies, inputs for scaling level, player level, sword/upgrades, checkboxes for buff items => compute full stats, number of hits, etc.
* Better error message if script broken * Progress bar while integrating * Document meaning of colors
Totally shuffle the shape of level 3 shots? What about MP cost? Could carry it along with the shape and damage amounts? Leave sprites as-is.
nightdew Today at 8:58 AM >The base sword damage is normalized. Charges are generalky stronger as abovementioned All sword base damage is 2-4-8 l1-2-3 +2 for stab And mattrick posted...
Possibly also status effects - expand projectiles to poison and body damage to other statuses.
Curse should probably be exempt. And obviously it needs to not cure any existing effects.
Could be specific or random townspeople, or could be brand new "helpful moblins" in different out of the way areas, like corner of swamp or oasis cave. In particular hint...
When `alternateCommentMode` is enabled, the tokenizer treats a block of multiple end-of-line (`//`) comments as a single line when keeping track of line numbers, making error messages very difficult to...
This breaks out one part of #2899. I looked into this briefly today. In order to do it right, we end up bloating our for-of transpilation quite a bit. Currently...