Stephen Hicks
Stephen Hicks
This is tricky because the same screens also show up for $a8/$88 and $8c, and include all four types of walls/bridges, as well as collapsible floor. We need to figure...
I believe this is due to how we do pattern table selection on non-combat screens.
Based on relative coordinates to map screens, may be off the screen. To place treasure chests and important NPCs, find the list of all *reachable* POIs. - will require separating...
Should be pretty easy to do globally. We could also mirror caves easily since all cave screens have a reflection. Overworld would be awesome but much more difficult (without rom...
Not sure when that happened, but we should fix it.
Start the game with Crystalis in the inventory. It's non-elemental and stab-only, but equipping orbs/bracelets imbues elemental properties and more power. Could also change different kinds of walls to not...
For Goa 1, each screen has 12 exits: catalogue the tile options on which connect to which, and then generate a maze with valid matches. Ensure there's only a single...
Should find some way to make this fight work. Currently it's only possible by warping out, so requires warp boots to be available.
E.g. Sabera's fireballs could paralyze. Expand checking code so that bodies can do non-poison status and projectiles can poison. Would probably want to keep some thing standard? don't change curse...