bapho
bapho
I hope it works out of the box!
You guys tried keying in the draw order at the very first frame of the animations?
Ok, I tried placing different sized animations in a group, and the 0,0 point is dependent on the size and is somewhere the top left of the entire animation body...
Based on my experiments, it seems that the origin/anchor position of the Spine animation is dependent on the width/height of it. So take the following for example, I have 2...
Ok, when I set the anchor of the Spine object to (0.5, 0.5), it helps. I need to move around the skeleton's x and y (not bone[0]'s x and y)...
Another observation between WebGL and Canvas. In WebGL, to get the same result, the Y needs to be negative. In the above example, if Y was set to 2000px, this...
@AleBles - Do you see this problem on your end? This thing is making Spine-TS unusable and I can't find a fix for it :(
Yeah, I'm just seeing whether it's just me or it's really a problem others can see too.
Yes on the first question. I think that'd be most practical. Hmm.. Is there a way to make it work both ways so that for 1.) those who want to...
Bound position? So in the mode where the root position is not going to be treated as the center of the spine object, the position set in phaser will be...