bapho
bapho
Nice! Do the shearing / x-only and y-only scale transforms work perfectly, or are they wonky? See this for example of what I mean: https://github.com/photonstorm/phaser-ce/issues/149
Yeah, those were exported from an older version of Spine (Essential, 3.4.02) and made to run with the current phaser-spine plugin (not the spine-ts one)
> May I ask you what's missing in spine-ts implementation for you to do the switch over yet ? @opulisDynamics Oh were you asking me about this? If you were,...
Awesome! How do I use this btw? Is it similar to the the current phaser-spine?
Maybe I'll try it out the new one later. The new Spine-TS should be able to support the newer features (which I haven't been able to try myself), so I...
Hmm.. keeping the old one separate might be a good idea, just in case spine-ts just won't work for some users. Like right now, I just tried the phaser-spine.js from...
Oh are the APIs not in yet? Like for example, I tried modifying the plugin adder part: this.Spine = this.game.add.plugin(PhaserSpine.SpinePlugin({debugRendering: false, triangleRendering: false})); Fair enough, it passes through. But when...
> this.Spine = this.game.add.plugin(PhaserSpine.SpinePlugin, { debugRendering: false, triangleRendering: true }); @opulisDynamics Thanks for that! Let me try this out... UPDATE: Still the same error :(. I don't know why, but...
It just won't work :(. I'm on regular JS btw, not TS. If this matters lol.
Ok, if I hard set SpinePlugin.DEBUG = false; SpinePlugin.TRIANGLE = true; on phaser-spine.js line 7637 and 7638 It loads up. But passing that object is still giving me debugRendering being...