bapho
bapho
Hi, I got a question about what works and what doesn't when it comes to relative links in markdown and mermaid? I'm trying out a number of combinations and so...
Not sure what this is exactly, because it appears so random. What normally works in the editor, sometimes (or maybe rarely) doesn't work when you try out the animations in...
I noticed this while trying to debug the other problem. When I add in other spine projects of bigger dimensions or with bones and graphics that I've deliberately placed far...
Hey guys, Some things I noticed about the new Spine-TS: When you put the Spine object inside a group, scaling a group does not affect the Spine object properly. In...
**This is problem is specific to the WebGL version.** Canvas version is OK. Setting the x and y coordinates of the Spine Object doesn't move it. Setting the group container's...
Just like the alpha property. Rotation on the group containing the spine object, or applying to the child spine object, or to a spine object directly doesn't work.
Yeah, just like the alpha and the rotation, scale doesn't work when applied to the container group. spineObjContainer.scale.x = 0.6
This one's a little elusive. I'm not sure how or why, but I'm sure the old phaser-spine doesn't cause this. There are two problems here that may be related to...
Ok, this one took me a little longer to discover. When you have a Spine project that's got no slots/attachments visible in the editor, and you have a bunch of...
Yeah, I'm using the latest Spine ESS right now (3.4.0.2). I can see nested scales on bones transforming properly on the editor, but I noticed that it doesn't work in...