shaun
shaun
Thanks for reporting, I've gotten a few crash reports about windows 7 64-bit, but I've also had people tell me that it works for them on that exact setup. I...
thank you @ponjadito23 !
Thanks for bringing this up. I hope people aren't losing their configs... I actually had a lot of trouble trying to create a default config for blinky. A game directory's...
This was actually the first idea that came to mind when creating config for blinky. Default settings for variables like cl_forwardspeed are straightforward. But there are no default key-bindings in...
thanks for reporting, I don't know how I missed this for so long. I guess I'm just playing with arrow keys, ha
Hey thanks for your interest :) However simple the projection, the math always comes out not really retaining that simplicity at a glance. Some projections I understood, but there were...
blinky computes a lookup table that maps a pixel on the screen to a pixel on the globe, and that takes time. Fun fact—computing them used to freeze the game...
Hi! Thanks for opening this! I believe @18107 has made it work in 1.12 in his version here. I will let him verify: https://github.com/18107/MC-Render360
website should be simple title "3D games can have peripheral vision" description "We built an example in Minecraft... following legacy of fisheye quake > blinky... graphic (FOV slider on a...
Natural UI for peripheral vision in games New UI for wide-angle gaming Flex FOV - a UI for peripheral vision