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Windows binary crashes upon starting.
blinky.exe
crashes upon launching. Windows 7 64-bit.
This is the same behavior as tyrquake-0.61-1222-gb46aa1d-win32, if I launch tyr-quake.exe
or tyr-qwcl.exe
. However, tyr-glquake.exe
or tyr-glqwcl.exe
seems to work correctly (but I can't change the resolution while in-game, because then the game continues without textures).
I have Cygwin64 installed and I tried compiling Blinky, but ran into a lot of trouble (which compiler should be used, lua library linking, etc.). Considering this would be the first time compiling inside a Cygwin environment, I'm lost. (I'm used to compiling in Linux, but I'm not used to the Cygwin/Mingw toolchain.)
I wish I could provide more info...
Thanks for reporting, I've gotten a few crash reports about windows 7 64-bit, but I've also had people tell me that it works for them on that exact setup. I built the binary on a Windows 8 64bit VM. The fact that the original tyrquake doesn't build properly either worries me that it may be something that Tyrann will have to fix.
Have you tried building from source using MinGW? That is what I used to build it. I put some high-level instructions here: https://github.com/shaunlebron/blinky/wiki/Building-from-source#windows
I'm having the same issue as @denilsonsa. I think I've successfully compiled the source following the guide, but that still doesn't solve the problem.
PanQuake and TyrQuake work well on my setup, but vanilla Fisheye doesn't. I should add that I have Windows 7 64-bit and a defunct Intel integrated graphics card (admittedly, I'll be a little surprised if this runs somehow).
Perhaps someone should confirm if this issue is related to Fisheye in the first place? http://strlen.com/gfxengine/fisheyequake/
It works if you make a DEP exception just like Winquake
thank you @ponjadito23 !