flex-fov
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Marketing
- Adding peripheral vision to 3D views
- A better UX for 3D views
- We've been using the wrong 3D projection method for 20 years
- We have a technology to do better now
This research from 1994 talks about how bad the perspective projection is
Margaret M. Fleck (1994) 'Perspective Projection: the Wrong Imaging Model'
look for other papers that have cited this reference, to see if anyone has formally looked at this in the context of 3D applications/games: https://scholar.google.com/scholar?um=1&ie=UTF-8&lr&cites=3573042014635616438
website should be simple
title "3D games can have peripheral vision" description "We built an example in Minecraft... following legacy of fisheye quake > blinky... graphic (FOV slider on a movie, slowly animating or default to 180)
Natural UI for peripheral vision in games New UI for wide-angle gaming
Flex FOV - a UI for peripheral vision