shartte
shartte
Congrats, Dude :) "Priory-12 is a vanilla ToEE font at any rate." You sure? Wasn't it a Co8 addition? Or maybe I am totally lost here.
I do have the following folder in my Co8 installation dir: `art\interface\FONTS\PRIORY\priory-12` Edit: I think the same folder is present in vanilla too though. @lucianposton Going back to your original...
Is the "held spell in hand" not using a different condition to model it, or is it the generalized check against spell conditions that causes this?
Do you have that save? Would be good as a starting point. Oh and this is with the radial menu being _closed_ right?
I think this might be a different bug, but we'll keep it in this issue. This is probably really model-related while the pervious issue I fixed was particle system related....
I started working on reverse engineering the AAS model system to find and fix this issue. My current observation/guess is that this is related to the cloth simulation somehow getting...
I cannot load this crash dump hmm.... Probably something related to wine. Can you do a `winedbg .dmp` and then just type `bt` on your end, @dolio ?
ah, before you do that, can you place the .pdb file from this zip next to TemplePlus.exe ? https://ci.appveyor.com/api/buildjobs/5b5qkeam8834jhcm/artifacts/TemplePlusSymbols-0.1.0-pre%2B3069.zip
It is probably something for later down the line, but should be doable. I think its limited by a single array if i remember correctly.
Yeah the target selection is weeeeeeeird. There are essentially three different ways of "hittesting" objects in ToEE: 1. By Circle, which uses the "radius" property of the object and corresponds...