shartte

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Are you using the bundled JRE i built? I actually tried to only remove files that were explicitly mentioned as optional in their license. Oh and Java 9? Think 2017...

In which shadow mode? Shadow maps?

Have you checked whether this bug is present in vanilla?

A bit of background info: The positioning of the shadowmap texture on the ground is based on the object radius and object render height. Both are calculated "inaccurately" by taking...

Checked against the Hezrou Guardian in Vanilla (co8): Radius = 45 Height = 152.79 I verified that TemplePlus is using the same values.

Here's a screenshot of the issue on TemplePlus: ![2016-04-03 13_12_35-temple of elemental evil temple](https://cloud.githubusercontent.com/assets/1261399/14232119/c28a7140-f99d-11e5-9373-b2127d21a808.png)

This is how it looks in vanilla, which also doesn't seem to be correct: ![2016-04-03 13_29_21-toeea exe](https://cloud.githubusercontent.com/assets/1261399/14232166/1ec2942c-f9a0-11e5-8624-671491ec8aa0.png)

I suggest we put this to lower priority since it seems to be present in vanilla too. This is actually not that easy to fix with the strange shadow map...

Should now be fixed by https://github.com/GrognardsFromHell/TemplePlus/commit/118e04c7d8a1712e4d4b67d0552d1529f3d3a766 Can you check it out?

I can absolutly reproduce what you are seeing. I wonder how this was supposed to work with how broken the collision is set up. I'll think about this a bit....