Render corruption (rare?)
Sometimes you get stuff like this:
http://i.imgur.com/OU484J0.png http://i.imgur.com/uK7LT3n.png
Could be related to co8 content. Would be good to have a safeguard against this kind of phenomenon.
Do you have that save? Would be good as a starting point. Oh and this is with the radial menu being closed right?
http://wikisend.com/download/486424/corruptRender.zip
Not that rare apparently, but may well be Co8 related:
https://www.youtube.com/watch?v=EbfGeoDZZoU
This is still present:

I managed to trigger this by going in and out of the inn a few times. The log doesn't show anything out of the ordinary. The cause seems to be related to Spugnoir - when I scroll him out of view, the glitch doesn't appear. Might be a particle issue again.
The NPC affected seems random. Next time I got it, it was focused on a generic man in the corner

It's fairly reproducible too, usually takes no more than 5 in-and-outs to get it.
I think this might be a different bug, but we'll keep it in this issue. This is probably really model-related while the pervious issue I fixed was particle system related.
On Fri, Feb 19, 2016 at 12:04 PM, Dude McDude [email protected] wrote:
The NPC affected seems random. Next time I got it, it was focused on a generic man in the corner
[image: image] https://cloud.githubusercontent.com/assets/11220053/13173979/558905e0-d709-11e5-9d92-15cb05654e68.png
— Reply to this email directly or view it on GitHub https://github.com/GrognardsFromHell/TemplePlus/issues/117#issuecomment-186173229 .
I started working on reverse engineering the AAS model system to find and fix this issue.
My current observation/guess is that this is related to the cloth simulation somehow getting corrupted internal state. This can be reproduced by entering/leaving the inn (via the upper floor for example) a lot (10+ times).