John C
John C
Because KSPs ocean causes issues with HDR (likely their 'infinite vertex' solution, resulting in degenerate triangles, which are finally causing NANs in the bloom filtering). - [x] Develop screen-space shading...
Yeah, why not. Certainly not going to be fast to work through, but will be interesting to get it functioning. ---- - [ ] Find some method for efficient planet-scale...
As the PPPv2 uses some new render pipeline, it may render _before_ Scatterer, and thus would not include Scatterer's effects in its processes. Same thing with EVE. Likely that the...
No clue how to enable this stuff outside of Unity Editor, if it even can be.
Currently, referencing either Camera.main or EditorCamera.fetch.cam results in... strange things in the editor; the building geometry and other 3d rendered objects are not kept in-sync. Until this is resolved, profiles...