John C
John C
Just use REGEX. Problem solved. Load the search string from the 'mesh = REGEX'. Parse the regex into an object, use it for name comparison search on the transforms in...
Attempt to use the now-included NVTT unmanaged assembly and C# wrapper for texture read/write handling. Clean up all texture reading and writing to use a single library (currently there are...
Currently the TexturesUnlimited plugin project has been grouped up with the SSTU project under a shared solution. This was done originally so that SSTU could use a simple project-level reference...
## Goals: Clean up the user interface and fill in some of the missing features to allow for 'recoloring' to become more of a 'choose your material'. This will be...
Debug output from an asset-bundle based model, that should have the 'Airlock' tag on the 'Airlock' transform. ```` [LOG 17:29:20.893] Transform: GameObject 1(Clone) Tag: Untagged Layer: 0 [LOG 17:29:20.894] Transform:...
Will be based on Bruneton's Improved Scattering. * Rewritten to HLSL * Updated to be made compatible with Post Process Package v2 * Tested to be functional in KSP *...