Results 208 comments of setzer22

> The better question would be, do you know something that can not cause UB in the gtk3 backend. Hehe, never been a GTK-3 fan. I'm honestly not surprised :sweat_smile:...

I made this (very very simple) version of the functionality that works for me. The new connector types are :?- and :-?, and will substitute the "?" with "|" or...

I also have encountered this issue. Is there any known workaround I could do to fix this in the meantume? I've just named my bones manually in blender but when...

I think I'm missing something here :thinking: Why does having an single root transform in the Gltf save you from having to inspect the node tree? The transforms you upload...

> My apologies for not being clear. Oh, no, don't worry at all! :smile: I just wanted to understand your issue better. > The latest code has the separation of...

> I'm assuming like most renderers that Rend3 is following the hierarchy as it issues the drawcalls but from my perspective I only change the root Oh, this is what...

Oh, I see! Yeah, I'm not sure why that worked on your end but was probably due to a coincidence :smile: > Keep in mind, that is a new function....

> it can't be borrowed mutably since entity iteration is parallel In fact, I just remembered rend3 uses interior mutability in many ways. So you really don't need a &mut...

@donmccurdy I understand the issue. Something like this would certainly not work for everyone. However, it is a very frequent use case for animators to have a single armature in...

Glad to see this got finally solved. It's a shame that the better solution (only exporting actions for the selected armatures) is not possible using blender's Python API, but at...