Results 131 comments of setzer22

Thanks for the feedback @ValorZard! In fact, there was already an earlier attempt to do this in #14. But unfortunately it proved more difficult than it seems. I really want...

*EDIT:* Please see my other comment below. A polygon node sounds like a good idea, and it shouldn't be difficult to make. I can give this a go (might take...

In case someone decides to work on this, please bear in mind that the way to define new nodes in blackjack has changed *a lot* and none of what I...

Hey! Thanks for working on this :) I can reproduce your steps so far, the code builds on my machine, but when I run it I get a runtime panic....

> OK. I figured it out. I wasn't a mutex issue, it just internals of rend3 crashing on this call: https://github.com/BVE-Reborn/rend3/blob/d2a1717e799ab0a4eafaf8b4d9db8dc296146da1/rend3/src/setup.rs#L437-L444 (mutex was in error because it was panicking inside...

I'm actually not sure *where* it fails exactly, but what I know for sure is that pollster is not designed to run on `wasm`, so the patch is required :smile:...

Oh, yeah, I just realized I was able to push :sweat_smile: I wrongly assumed I wouldn't have permissions to push on your fork's branch :+1: Changes should be up now

Amazing!! 🎉 I'm really excited about this I also gave this a go, but couldn't figure out why the surface wasn't getting created so I gave up. I'm glad you...

Once again, awesome work! :) I've been a bit busy, but I want to take a more careful look at this later this week (probably tomorrow). > load debug assets...

Removing the sleep code should work, it's only there to enforce we're rendering at a consistent framerate. That change would only make it so it runs as fast as your...