Results 208 comments of setzer22

I've been pondering about this over the past few months. I just checked today, and the situation has improved to a point that I consider *good enough* for blackjack's current...

Ok, took me a while but this is now *really* fixed as of #52 :tada:

The whole rendering code is so different at this point that I don't think this issue still applies. I've been able to run recent versions of Blackjack on all major...

Hi @inact1v1ty! :slightly_smiling_face: I'm happy to know people are following the project, it's always nice to see people show up! Sorry it took me a while to reply. Currently busy...

Glad to hear everything's better now 🙂 Looking forward to your changes! Let me know if you find any issues.

> the not-forked version of egui-wgpu doesn't have zoom_level and resolution arguments in RenderPass::execute_with_renderpass method. Is there a way to work around that that you may now? I introduced these...

> And one more thing - blackjack for a lot things spills out info every frame The plan is to not necessarily recompute everything every frame. Specifically, I don't think...

> Yeah, that might be pretty tricky. Maybe you could use Context::set_pixels_per_point for scaling the UI? Changing pixels per point would scale all the UI uniformly. You can think of...

I was on `0.10.0`, I will try to reproduce on newer versions :+1: